What is the stall rule for a thrower when an opponent is within ten feet?

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Multiple Choice

What is the stall rule for a thrower when an opponent is within ten feet?

Explanation:
Stall timing is about how long a thrower has when a defender is within ten feet. The thrower must release the disc within ten seconds of the defender marking them. The important detail here is that the stall clock resets after a completed pass. Once a legal pass is thrown, possession changes, and the next thrower gets a fresh 10-second window if marked, so the timer starts over for the new possession. If the thrower fails to release in time, a stall violation turnover occurs. That's why this option is best: after every completed pass, the stall clock resets, aligning with how possessions and stall timing work in the game. The other choices misstate the timing or the mechanism: the stall count isn’t a sequence you call out, it isn’t 15 seconds, and you can still stall within ten feet.

Stall timing is about how long a thrower has when a defender is within ten feet. The thrower must release the disc within ten seconds of the defender marking them. The important detail here is that the stall clock resets after a completed pass. Once a legal pass is thrown, possession changes, and the next thrower gets a fresh 10-second window if marked, so the timer starts over for the new possession. If the thrower fails to release in time, a stall violation turnover occurs.

That's why this option is best: after every completed pass, the stall clock resets, aligning with how possessions and stall timing work in the game. The other choices misstate the timing or the mechanism: the stall count isn’t a sequence you call out, it isn’t 15 seconds, and you can still stall within ten feet.